Thread: [TEC] Wake torpedo..
View Single Post
Old 07-25-23, 10:28 PM   #23
Bartholomew Roberts
Bosun
 
Join Date: Sep 2021
Posts: 69
Downloads: 107
Uploads: 2
Default

I look into particles dat found the new tga is from SH5, it should be TorpedoEject.dat that matters , the mod maker foget to add a parameter for the paticle so it eject forever passing the ship.
***************************

I roll back the TorpedoEject.dat, same thing happens, so the original file works in a odd manner, how could a tga affect special effects......

***************
I roll back Wake_Back.tga and Wake_Front.tga , bug still there , must be something else controlling the thing, actually I didn't find dat using these two tga, someone could remind me the material ID of these tga files?

Last edited by Bartholomew Roberts; 07-25-23 at 11:24 PM.
Bartholomew Roberts is offline   Reply With Quote