Thread: [TEC] Wake torpedo..
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Old 07-21-23, 11:56 AM   #20
Kal_Maximus_U669
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Join Date: Jan 2017
Location: France Nord East
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Quote:
Originally Posted by clone155 View Post
That was it! I did exactly that, and now the wake is gone! Thank you
Indeed if you touch these files you will lose the Waters Spray is the Sillage...

See your graphics settings in the save

GameplaySettings
[Current]
LimitedBatteries=true
LimitedCompressedAir=true
LimitedO2=true
LimitedFuel=true
RealisticRepairTime=true
ManualTargetingSystem=true
NoMapUpdate=false
RealisticSensors=true
DudTorpedoes=true
RealisticReload=true
NoEventCamera=true
NoExternalView=false
NoStabilizeView=true
MPShowPlayerNames=false
MPShowTorpedoes=false

[MiscSettings]
CurrentNation=German
MeasurementUnits=metric

GFXSettings
[Current]
DepthBufferEffects=0
Filters=1
Glare=0
UnderwaterDispMap=1
LightShafts=1
3DShipWakes=1
DetailedWaveRipples=1
UnitNormalMaps=1
ShipCausticsEffects=1
Ship3DDamage=2
CharacterDetail=1
ParticlesDetail=10
TerrainObjectsDensity=10
TerrainObjectsLODSize=10
GammaCorrection=52
VolumetricFog=1

In Nvidia

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