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Old 02-10-14, 01:56 PM   #7
CapnScurvy
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Join Date: Apr 2005
Location: Dayton, Ohio
Posts: 2,292
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WElCOME DEPTHTOK33l to SubSim!!

As fireftr18 points out, the game version is shown on the "main" game screen, in the lower right corner:




Quote:
I've read in the Ubi forums that the v1.3 on steam is actually a "typo" and the actual version of SH IV without the expansion on steam is v1.4
That's a bunch of whooie!! You can't have a "typo" of the game version unless someones been messing around with the game files!!! The "v 1.0" text in the above picture comes from the games Data/Menu/menu.txt file. The only way you can get a different "text" of the game version is for someone to change the text in the menu.txt file at the #213 entry. If someone has done that.......then what in the world is Steam selling?!?

Sounds like the guy from UbiSoft's forum that posted that tidbit must be working for Steam!!

Either way....that's Bull Poop. Version 1.3 is inferior to version 1.4. If your game reads "v 1.3" on the "main" game screen....that's what you've got.

It's too bad, but just last year there were DVD disk versions of the "Gold Edition" (that has version 1.5, which included the U-Boat Missions Add-On) could be bought for under 10 dollars. This year, the supply must have run out because I don't see anyone selling a DVD disk version of the latest/complete game (unless its on E-Bay used; or Amazon selling them for $40 to $60 plus).

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Dick O'Kanes ideas are to get as perpendicular to the targets path of travel, get as close as you can, then fire away. The idea being a perpendicular angle will provide the entire targets width exposed to you. Moving in close to say 1000 yards distance is like sticking a pistol into someones gut, then pulling the trigger.....even grandma can do it. As long as you lead the target a reasonable amount to account for its speed, you're going to get hits. However, you won't get the chance to have this favorable position in all cases. So, learning manual targeting will help in many different type's of situations.

Auto targeting takes all the guess work out of figuring AoB, Range, or target Speed. You'll still miss if your not perpendicular to the target, or allow the gyro angle to be greater than 15-20 degrees off center. Or, you don't "lock" the target to allow the TDC to keep up with the targets changing position. Other than that, the green triangle tells you when to shoot.

In manual targeting you have to master several things to get a proper firing solution. One of the things you should learn is map plotting a target's position. You use the Navigation Map to plot its course (its the map that has the "tools" for marking a targets position, or measuring distance), which will help in your positioning of the sub for the upcoming attack. Without knowing where the target is, or what tract its going to take, you'll be lost in getting into a firing position. The map plot can also determine the target's speed. If you know it traveled a certain amount of distance, compared to a certain amount of time to travel that distance....speed calculations can be made. This can be done with the Game Options set for either "No Map Contacts Update" enabled or disabled. Being enabled, you'll not see the target ship's icon on the map....you'll need to make a map plot just like the real life crew did back in the day.

I won't go into much more detail, but you may like to download this "High Realism Tutorial" I made some time ago. It will help in this kind of manual targeting/map plot.

Also, my AoB Calculator can help in figuring a targets bearing, or AoB. Its a hand held tool with three disks that can help when map plotting. This .PDF version is opened with Adobe's Reader. Just follow the directions.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813

USS Chesapeake Captain James Lawrence lay mortally wounded...
Quote:
.."tell the men to fire faster, fight 'till she sinks,..boys don't give up the ship!"

Last edited by CapnScurvy; 02-10-14 at 02:06 PM.
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