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Old 03-15-10, 01:22 PM   #28
Arclight
Navy Seal
 
Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
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Quote:
Originally Posted by piri_reis View Post
Haven't had the chance to try this mod yet.
But maybe this will help: There is a Damage Editor under tools in the Goblin Editor. I can't make any sense out of it yet, but maybe you can
Had a look at it, but not making much sense.

No data pops up in that damage editor, nor can I set anything from the dropdown boxes. Not much luck on the data in the .zon files either, but maybe I'll learn something and start to make sense of the GoblinEditor.
Quote:
Originally Posted by charognard View Post
is it compatible with "critical hit for torpedos" mod ?
Not familiar with it; as long as JSGME doesn't report a conflict, it should be compatible. Unless the other mod really needs stock values for it's own balancing.



I wasn't planning on reworking warships; I was under the impression they sink to easily as it is. Does anyone think they should be reworked?

Once the merchants are done, I'll look into those if there's a need/desire.
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