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Old 09-19-21, 10:30 AM   #175
kyle9154
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Join Date: Sep 2011
Location: Halifax, Nova Scotia THE HUB OF ALL CONVOYS
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Quote:
Originally Posted by Jeff-Groves View Post
All I've gotten finished is to stop the notice of a destroyed rudder.

Here's the change I made to the Basic.cfg in the Submarine 1 section


Comp8=8; SternTorpedo
Nb8=6; This was 7
Subs80=SternDivePlanes
SternDivePlanes=19; E_SternDivePlanes,
TimeRecovery80=3
Subs81=RudderFort
RudderFort=20; E_Rudder, notice a rudder was removed and things renumbered
TimeRecovery81=3
Subs82=PropellerFort
PropellerFort=22; E_PropellerFort,
TimeRecovery83=3
Subs83=PropellerStarboard
PropellerStarboard=23; E_PropellerStarboard,
TimeRecovery84=3
Subs84=SternTorpedoTubes
SternTorpedoTubes=18; E_SternTorpedoTubes
TimeRecovery85=2
Subs85=Decoy_Launcher
Decoy_Launcher=42; E_Decoy_Launcher
TimeRecovery86=1
Right on man, i'll be keeping tabs on this thread.
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