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Old 12-01-21, 05:01 PM   #44
Mister_M
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Join Date: Feb 2021
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Quote:
Originally Posted by Randomizer View Post
To be fair, placing AOD on a sub simulation pedestal should probably carry an entire hockey sock of caveats but it was certainly ground-breaking in 1994. The problem with this view is that it sadly demonstrates the complete failure of developer after developer to produce an out-of-the-box game with the level of detail representative of the Battle of the Atlantic and the U-Boat commander's tiny piece of it as a whole, in the intervening 25+ years.

This is not an indictment of the Players or the Modders but rather one against the developers, who time and again fail to replicate the sitautions and AI of an almost 30-year old program, written in DOS and barely 13 Mb in size.

A pox on all of their houses...
Maybe it's IQ decreasing year after year ?

We should also keep in mind that they are not free, and often or always asked to produce games in a short time. So, having to work harder on the graphics side, they have less time for history and AI codding... This is just a guess...

Graphics have now reached an incredible level. It would be time to work on other aspects, and AI is the main objective. But maybe it requires more clever devs... i don't know.
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