Is the AI written so that it "sees" the torpedo as it broaches? Or will it only spot an approaching torpedo at a certain radius as it normally would see it's wake, whether it broaches or not?
Doubtful the provision for broached torps is implemented specifically in the sim (even though parameters could be modified to visually simulate such for the player), and correspondingly, the AI's ability to spot a torpedo earlier if it breaks the surface. The AI has to be written to actually "know" how to do this.
|