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Old 06-11-14, 03:39 PM   #660
Bosje
Seasoned Skipper
 
Join Date: Apr 2008
Posts: 732
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Quote:
Originally Posted by vdr1981 View Post
,
I can confirm that...It happen to me once too, but after the reload everything worked just fine. Don't forget to post if you manage to find the way to replicate this CTD intentionally , that would be 80% job done...


Hm, never had this one...



Good thing is, with this version of the megamod when you "buy" KDB upgrade you will also have and GHG apparatus on board which is much more resistan to damage so it's not big deal to lose KDB (KDB+GHG mod). This is something like test version of Gap's original idea.
not reproduceable so far: 1wo chat works fine on reload and when i ctd near contacts i make sure to reload a 'safe save' well away from the troublespot. its no game killer and i got all the tweaks sorted now with generic patcher etc. now on a new patrol from base and no crashes in 12 hours playing from this new start.

i do have a destroyer 25 km to my SW for 2 days now, but apparently that is a stock bug which will clear out once i load my saved game.

as for the hydro damage, yes it got destroyed again on my test dive but i still have GHG functionality, at 30 meters i am picking up plenty contacts, just not on the bow and stern, which makes sense. if anything, its doing too well, some of these contacts seem to be 60km away! even single ones. (description says convoy range is 100km!!!! damn )

so from now on i will stay above 120 meters except in dire straits, which is quite believeable actually.

even with all the gameplay choices that still piss me off, this mega mod is really growing on me, its like you are actually in command of a WW2 uboat, walking around, giving orders and sinking stuff. in fact, i guess it is somewhat of a submarine simulator, a 'subsim' one might say.

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