Thread: [REL] Dark Waters
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Old 01-01-20, 12:59 PM   #39
Fifi
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DARK WATERS V3 IS OUT!!
See end of post #1

Best is start new career...

- Indicator lights working for type VII and IX, but fake (till i find a solution)
- Type XXI interior brought to other types level (lights, crew etc)
- Type VIIB2 turm bugged fixed
- Different smoke for cargo, destroyers, heavy warships. You should be able to identify ships by smoke with some practice.
- Belgium ships missing texture fixed (thanks S7rikeback)
- New add-on mod to restaure the U Mark when submerged
- Added AI_VIIUF asset (Submarine and German Roster folders), which can be in Dark Waters w/o U-Flak, no issue (thanks Propbeanie)
- Changed NAux_SmallLC, NAux_LC, NLCT, and NLCT_GE all to Type=15 for "Landing Craft". This also changes the Rosters for British, German & Russia.(Propbeanie)
- Added KSS.cfg to Roster Poland Sea for SingleMission files.(Propbeanie)
- Added a small "WH_CoastalTraffic.mis" file for 1939 to 1943 Western Hemisphere coastal traffic. Plans are for later splitting into "layer" files with more traffic, including fishing and other small coastal vessels.(Propbeanie)
- Edited RUM 400121 U22, RUM 400921 U100, RUM 430317 U338, RUM 430317 U600, RUM 430430 U515, RUM 440329 U223, and RUM 441224 U806 SingleMission files for conformity.(Propbeanie)
- Edited RUM 430522 U441, RUM 431004 U256, RUM 440210 U183, and RUM 440517 U183 SinglePatrol files for slight corrections.(Propbeanie)

We need testers for this version, please report here any campaign troubles, so we hopefully fix them as they come!
Our friend and tester KaleunMarco can't test everything, plus S7rikeback and propbeanie are also working on FOTRSU as everybody knows...thanks

Enjoy and good hunting...and best wishes for this new submarine year
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