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Old 01-25-06, 03:31 AM   #37
Kompressor
Bilge Rat
 
Join Date: Jan 2006
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Its really "zum kotzen" (in german) that the spawning function isn't working. As others did I tried anything. Nada.
What kind of thrilling missions we could create if this function would work!

Really fast and out of the nothing coming destroyers for example. Or ships departuring the harbour by time while your u-boat is in that habour. Well... it doesn't work.

Anything new on this topic?

Maybe we have to edit the mission-files manually. In the campaign there is sometimes a nasty beaming noise when you arrive in the boat, so I think the funktion is implemented.
in a savegamefile of the campaign I found commands like "DepartureLong=xxxxxxx.xxxxx" "DepartureHeading=xxx" etc.
But until now I could not bring it to work.
If there is anything new on this topic: Give it to me. ;-)
I tried for days and I simply do not accept that the spawning function does not work. It can not be true (I hope).
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