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Old 07-24-10, 12:00 PM   #779
Madox58
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Quote:
Originally Posted by peabody View Post
Not sure what you are referring to here, Privateer. The explosion effect works fine. What is not accurate is the jet engine. The bombers should drop the ohka and it glides a bit then the jet engine kicks in to slam it into the ship. It is the flame that I need to control, so it isn't on all the time. So it isn't really anywhere near the water for water interaction to affect it. Unless that works different than I thought it did.
Peabody
You can use the WaterInterAction controller to launch the flame effect
with a bit of working around.

What I did to test a way to do this follows.
I added a Dummy Node to a 500 lb Bomb.
I placed the node 50 meters below the main bomb.
I added a waterinteraction controller to that set at 50 meters (5.0)
I called an effect from particles.dat in the controller.

As the Dummy node enters the water 50 meters before the bomb?
The effect is started 50 meters above the water.
The Bomb is still falling all this time.

So you can trigger an effect this way.
The next step is to get the effect to follow the main object.
(the Bomb in this case)
As the way I've done it so far leaves the effect locked in one place.
I'll do somemore testing on ideas and let you know what happens.
If that's OK with you all.
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