Thread: [REL] Mines and Subnets Fix
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Old 03-28-23, 05:37 AM   #14
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
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Default British Mk XVII contact naval mine

Here you go:

https://www.mediafire.com/file/zkjhm...%2529.rar/file

I hope this is the correct package. The model is by Targor Avelany. If memory serves I only made some final touch ups, added better textures (in four versions), and made some minor file changes.
We copied file settings from the dat mine already added to the game, which I believe was originally from the GWX megamod. In spite of that, we didn't manage making the mine to explode on contact, but maybe you will be luckier than us. If nothing else works, extracting the gr2 model and importing it in the GWX dat file, should do the trick.

Unfortunately Targor is no longer an active member of this community and I lost his private contacts, but I think he wouldn't have any rejections if his model was used in someone else's mod with proper credits
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Last edited by gap; 03-28-23 at 02:21 PM.
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