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Old 08-22-22, 11:23 AM   #72
MidgeUre
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Join Date: Aug 2022
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Quote:
Originally Posted by fitzcarraldo View Post
I use Rusted Glory Only Lights mod with GrenSo interiors and works fine. You obtain the darkness of Rusted Glory with the interiors by GrenSo.

But all the Rusted Glory mod, I think, is not compatible with GrenSo mod.

I continue to have a pronblem with "camera out of sectors" bug in the external cameras with GrenSo interiors, I can live with it because I play without external cameras, mainly. But I don´t know why I have the problem with external camera active.

This is my actual modlist with TWoS 2.2.24.

Generic Mod Enabler - v2.6.0.157
[E:\Ubisoft\Silent Hunter 5\TWoS_Parts]

TWoS Campaign Start_VIIB_UFlaK
TWoS FX_Incr. Flooding via Zones
TWoS Harbors Chimney Smoke
TWoS Missing Nav Map Coordinates_Fix
TWoS Remove Sub Flags
TWoS Wooden Lifeboats
TWoS Real Navigation
TWoS Encrypted BdU Orders
Air Force for TWoS 2224_re-saved
Das Boot Departure Theme
Das Boot Gramophone music by Navuhodonosor
gap - The SH5 EcoMod v0.2.1 - 1. Main mod
gap - The SH5 EcoMod v0.2.1 - 2.b 3x increased tree density
gap - The SH5 EcoMod v0.2.1 - 3. Season fine-tunings (only DynEnv and TWoS users)
gap - The SH5 EcoMod v0.2.1 - 4.a Full resolution tree textures
gap - The SH5 EcoMod v0.2.1 - 5.a Full resolution detail masks
gap - The SH5 EcoMod v0.2.1 - Testing missions
DBSM_Music_1_0_4
No Rusted Mines and Subnets by U-190
Cameras without flicks
DBLS for TWoS
GSE v1.2.3 by GrenSo
Pascal_recognition handbook_for_NewsUIs_TDC
Pascal-sh5-Crew-Uniforms_version12
Radione R3 v1.1 by GrenSo
NewUIs_TDC_7_5_0_Das_Boot_Crew_Mod_by_Illyustrator
Bstanko6's AlarmClock
Bstanko's Night Filter
RUSTED GLORY SH5 (LIGHTS ONLY)
SKIN_SH5_Type-VIIC_Tornmatte_Coating_Weathered
Pascal_sh5_Radio_Paris
DynEnv v2.9 - 10.I Seafloor (high resolution)
DynEnv v2.9 - 11.a.I Sea Plants - Atlantic Kelp Forests (high resolution)
DynEnv v2.9 - 6. Sleet for Winter Campaigns
DynEnv v2.9 - 8.c Wave Mechanics - Hurricane
Advanced TDC Graphics
_1_Stormys DBSM_TWos SH5 v1.3 Basemod
_2_Stormys DBSM_TWos SH5 v1.3 HOTFIX 3
_o_Stormys DBSM_TWos SH5 v1.3 additional crew sounds beta6
_o_Stormys DBSM_TWos SH5 v1.3 optional -6db damped Sonarguy
_o_Stormys DBSM_TWos SH5 v1.3 optional NavMap babelling
_o_Stormys DBSM_TWos SH5 v1.3 optional remaining orig sounds converted to 22Khz
_o_Stormys DBSM_TWos SH5 v1.3 optional scary creaks
_o_Stormys DBSM SH5 v1.3 optional louder engine sounds
_o_Stormys_DBSM_TWos_additional_creaks_and_noises_ 1.0
Compans_Sub chatter
DeckKannon
G7 a-e KM Torpedoes Schießwolle 36 Fix
Kriegsmarine Medals by U-190
SeawolvesVoices
BritishAsdicMkIFinal
SD_NewMapColors_v1.0
SD_MapLocationNameFix_v1.2
SD_MapCourseLine_big_arrows_ocred
TWoS Map Contacts Colors
Unscratched Optics for Large Optics v1.5
Deck Gun Alt2



Regards.

Fitzcarraldo
Hello everybody! I can't find these modifications anywhere on SUBSIM that I see in your post

SD_NewMapColors_v1.0
SD_MapLocationNameFix_v1.2
SD_MapCourseLine_big_arrows_ocred
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