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Old 07-08-22, 09:06 AM   #33
GrenSo
Grey Wolf
 
Join Date: Apr 2019
Location: Germany
Posts: 841
Downloads: 583
Uploads: 7


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Quote:
Originally Posted by Lupo Cattivo View Post
Hello,

I have recently entered the world of modding and I'm still trying to figure out how to create a good compilation.
I am using your mod and I still probably have to discover all the features but it is fantastic and I thank you for the excellent work done. If you want some humble feedback, I can tell you that:

- the interior lights are very bright and in fact you feel the need to use other mods to darken the interior lighting of the submarine
- the periscope view is very cool but those thick black bars at the top and bottom make it difficult to accurately understand the bearing. Honestly it's something that drives me a little crazy
- the illumination of the navigation map is definitely a little gem but - especially at night - it makes it a bit difficult to see the lines and signs drawn with the tools
- also, even if I don't know if it's just my problem, there seems to be some oddity with the tdc: if you manually update the AoB without having spoken to the officer by setting the AoB from his menu, whenever you update the range with the stadimiter the AoB resets and returns to zero : (
Plus, if you use TWoS Ship Auto Recognition, the mast height is not automatically sent to the tdc (which instead happened on Wolves of steel vanilla)

I take this opportunity to ask a couple of questions:

I read somewhere that your mod changes a little bit in the keys compared to the standard of wolves of steel and since I also use (the very good) "Stormys DBSM collection SH5 v1.3 for TWoS" which also changes the keyboard layout, I wanted to ask what are these new keys assigned by your mod? Could they conflict with other mods that reassign keys? One thing I noticed is that TAB now opens the navigation map, as well as enlarging the tactical map as per standard.
I also wanted to ask if you know how to make it work assigning the bearing of the TDC to a contact followed by the hydrophone. I see that there's a button for that but it doesn't work (at least for me).

Thank you again for the mod and for your attention. I have been using TWoS for many years and am fond of it; new dedicated content for this version of the game is always highly appreciated
Hi Lupo Cattivo,

first of all, thx for your feedback!

1. interior lights
As far as the brightness of the interior lighting is concerned, I have adjusted it to my taste and I do not currently intend to create another, darker version. But maybe my opinion will change in the future.

2. periscope and OBS view
I'll create an add-on, where you have the choice between this one and one with thin bars like you allready have in the middle of the view.

3. illumination of the navigation
Since I changed the colors of the navigation map tools using the TDW GenericPatcher, I am not aware of this.
But hey, the difficulty factor also increases a bit.

4. TDC, AoB and TWoS Ship Auto Recognition
Regarding the TDC, I did not change the functions, just the graphics. So I can't say where this problem with the Stadimiter and the AoB comes from.
Since I have included some other mods in my mod, the problem with the Stadimiter, the AoB and also the adoption of the mast height could probably come from there. The issue must be in "Page layout.ini" but this one was only changed with "Kriegsmarine Compass v1.3 for TWoS" by U-190.
I would have to test that but this will needs time.


Edit:
Stadimiter and AoB with manuelly TDC works for me without any issues but I can confirm, that sending of the mast height from from recognition manual doesn't work.


Now to your questions.

1. changed key settings
Yes, the keyboard layout I used is minimal. I only changed the key bindings for back and machine stop. (see the pictures) I have also adapted the help page for the German keyboard. To be on the safe side, you activate "Stormys DBSM Collection SH5 v1.3 for TWoS" after GSE.

GSE layout


TWoS layout


TWoS shift layout


2. TAB key open navigation map
I have to test the TAB key, but that shouldn't be the case and you can see and check by yourself the key setup with SH Keymapper. Here you can the the setup für the TAP and M key:

M key:


TAB key:



Edit:
I checked the the TAB key this one doesn't open the navigation map. If I push the TAB key than first nothing happens. Only if I allready have the navigation map open and push TAB key twice, than navigation map closed. And If I have TAI map activated (not open, just activated) the TAB key opne TAI and change ther size to min, middle and max.



3. hydrophone follow a contact
I haven't changed anything on the hydrophone and it should still be possible to follow a contact like it works in TWoS standard. It should actually still work as usual and is shown here in the videos, for example: https://www.subsim.com/radioroom/sho...d.php?t=208473 But I'll test it anyway.


Edit:
follow a contactby hydrophoneworks without any issue
__________________
Best regards,
GrenSo


“Mankind must put an end to war, or war will put an end to mankind.” - J.F.K.

Last edited by GrenSo; 07-08-22 at 10:20 AM.
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