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Old 06-17-22, 01:11 AM   #16
GrenSo
Grey Wolf
 
Join Date: Apr 2019
Location: Germany
Posts: 841
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Quote:
Originally Posted by Jeff-Groves View Post
I don't mess with Blender so don't know what your issues are.
I Export objects with different programs for editing.
Then make sure NO OPTIMIZATION is ever done on edited files.

I import BOTH diffuse and AO obj files. Delete the exact same parts, then export with NO OPTIMIZATION!

That should leave both file exactly the same. In 3DS Max anyway.
I don't know what Blender do with the obj files at export. Fact is, that I have to edit the files manually after export.

The exported obj files have no vertex (g) entry,

for example how the obj files look like an export:
Code:
# Blender v3.1.2 OBJ File: ''
# www.blender.org
mtllib COOK_book01_v3.mtl
o COOK_book01_subset4
v -0.048005 -0.158548 -0.639704
v -0.050992 -0.158548 -0.673575
v -0.111969 -0.158548 -0.634067
v -0.111969 -0.158548 -0.634067

[.....]

vt -8.704309 -26.743271
vt 5.000008 -26.743271
vt 5.002426 -26.773399
vt 5.002426 -26.773399

[.....]

vn 0.2082 -0.0000 0.9781
vn 0.4104 -0.0327 0.9113
vn -0.2001 0.0160 0.9796
vn -0.2001 0.0161 0.9796

[.....]

usemtl Crates_subset0
s 1
f 1/1/1 2/2/1 3/3/1
f 4/4/1 5/5/1 6/6/1
f 7/7/2 8/8/2 9/9/2
f 10/10/2 11/11/2 12/12/2

[.....]

usemtl whitemetal2_subset1
s 1
f 7879/7879/1450 7880/7880/1451 7881/7881/1452
f 7882/7882/1453 7883/7883/1454 7884/7884/1451
f 7885/7885/1455 7886/7886/1456 7887/7887/1457
f 7888/7888/1458 7889/7889/1459 7890/7890/1460

[.....]

usemtl fruits_by_silentmichal_subset2
s 1
f 43645/43645/9506 43646/43646/9507 43647/43647/9508
f 43648/43648/9509 43649/43649/9510 43650/43650/9511
f 43651/43651/9512 43652/43652/9513 43653/43653/9514
f 43654/43654/9515 43655/43655/9516 43656/43656/9509

[.....]

Maybe I have first to save in blender format after import, edit in blender format and than I have to export... But I don't think so.

Anyway, I can edit the files without any issue in Notepad++ this takes time. I can test the export with Cinema 4D, because this one is my standard 3D application, but there I have to check and play a little with the scaling settings, because the exported object are mostly too large.
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Best regards,
GrenSo


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