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Old 05-24-22, 10:07 AM   #1
GrenSo
Grey Wolf
 
Join Date: Apr 2019
Location: Germany
Posts: 837
Downloads: 580
Uploads: 7


Default GrenSo's Submarine Environment

After thinking for a while, just because I was already called as someone who doesn't know what he's talking about, I still decided to show first pictures of my GSE (GrenSo's Submarine Environment).
On the pictures you can see only a very small part of the changes, because besides the optical stuff I also worked on many other things, like the lighting, sound ambience, water, weather events, harbors, strength of the torpedoes and the cannon.

I was inspired by some modifications like TWoS (english and russian version) and modders like gap, vdr1981, boogieman335, Bstanko6, SteelViking, TheBeast, TheDarkWraith and many others, which were partly used 1:1 and partly as a template for my own changes*.



*all files created and edited by me have a hidden signature


Changelog:

v1.0 - first public release
v1.1 - small bugfix
v1.2 - new textures for TRA room of VIIA, B, C and C41
- alternative periscope and OBS view as add-on
v1.2.1 - bug fix in scale of periscope and OBS view
v1.2.2 - alternative clock with black face as add-on
v1.2.3 - change the subfolder structure for bug fixes
v1.2.4 - changed some textures in all submarines
- historical correct floor
- Radion R3 as alternative radio as add-on
- alternative gyro compass as add-on
- alternative torpedos (optic of G7e) in TRF room as add-on
v1.2.4a - reworked texture of the alternative torpedoes from version 1.2.4
- delete alternative gyro compass as add-on for non TWoS
v1.2.5 - small texture change in TRA room
- some new but not animated dails in DER room
- small color correction at alternative gyro compass add-on
- new relistic torpedo texture/color in UZO, periscope and OBS view when a torpedo is fired
- small adjustment of the chimney smoke at the merchant ships
- change submarine texture on sub system page with blueprint/construction plan
v1.2.5a - revision of the coloring of both compass variants
- switched dark version of the gyro compass to default one and the light version as alternative add-on
v1.2.5b - compass is now draggable on the top in heading view
v1.2.5c - fixed a bug with "out of sector" in external view
- fixed the bug with brocken texture of the ladder in CR
v1.2.5d - retracted
v1.2.6 - fix the bug of flickering ladder in QR2
- change position of the toilet in QR2 to historical correct position
- added additional boxes of food in QR1
- reworked texture of the ship flags to make them look more used
- folder structure of the add-on mods revised and the documentation refined
- reworked some textures in CR room
- a few minor tweaks and fixes
v2.0 - no public release, because this one was just for testing for better compatibility with other mods
v2.0.1 - deleted the some add-on (gyro compass, Radione R3 and Stopwatch)** to have better compatibility with other mods
- deleted additional boxes of food in QR1
- deleted boxes of food and ladder in QR2
- folder structure of the add-on revised
- deleted reworked ship flag textures, because graphic errors can occur
- changed interior and exterior light have been undone
- a few minor tweaks and fixes
v2.0.2 - toned down night filter for the navigation map
- changed colors for axis (blue) and allies (red) terrain on navigation map
v2.0.3 - color correction from harbors on map
- a few minor tweaks and fixes
v2.0.4 - new textures for oxygen bottles in TRA room of VIIA, B, C and C41
- small texture changes in CT and QR1 room
v2.0.5 - exchanged some tower emblems from Gunfighter (gf1.dds, gf6.dds, gf7.dds, gf11.dds, gf13.dds, gf16.dds, gf17.dds and gf20.dds) for using in campaign
- reduced binding of metal parts on the floor in QR1
- a few minor texture fixes
v2.0.6 - added curtains for the bunks in QR1 (two of them are closed to simulate sleeping crew members)
- changed position of the toilet in QR1 and QR2 to historical correct position
- toilet paper and pipes in the toilet in QR1 re-placed, because they were partially in the wall
- two pictures re-placed in the seating area, because they were partially covered before
v2.0.7 - closed toilet lid in QR2
- fixed a graphic glitch of a pipe in toilet in QR2
- added the add-on "GSE - QR1 + QR2 Fix" to get GSE version of QR1 and QR2 if you use mods that overwrite the files Room_QR1.GR2 and QRoom_QR2.GR2
v2.0.8 - added curtains for the bunks in QR2
- reworked curtains in QR1
- new texture for all curtains in QR1 and QR2
- added pictures in QR2
- fixed the graphic bug of the red button of the hydrophone so it is visible again
v2.0.9 - closed the toilet door in QR1 a little more so that the way to TRF is more clear
- remodeled and enlarged toilet in QR1 slightly
- added a sink and a towel in toilet in QR1
- books from the sitting area have moved to the captain's quarters and two private books (War and Peace band 1 & 2 by Tolstoi) have been added
- placed a Radione R3 in the seating area
- reworked mashes of the curtains for the bunks in QR1 and QR2
- minimal adjustment of the light in the submarine
- a few minor fixes of the mashes in QR1
v2.0.10 - changed sound files so that the crew on the tower no shout anymore
- exchanged smoke effect from sinking ships
- delete the stupid pole on the deck at the front of the Type VIIA and VIIB
- a few minor texture changes and minor fixes of some mashes


** The deleted add-ons, some other files and also the additional boxes of food and ladder in QR1 and QR2 are avalaible as separat mods. This mods are:
- GrenSo's Stopwatch
- GrenSo's Compass
- Radione R3
- silentmichal's interior mod 2.x.x by GrenSo
- Conus' Das Boot Crew Faces
__________________
Best regards,
GrenSo


“Mankind must put an end to war, or war will put an end to mankind.” - J.F.K.

Last edited by GrenSo; 04-14-24 at 12:16 PM.
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