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Old 03-21-21, 05:51 AM   #64
kapuhy
Grey Wolf
 
Join Date: Oct 2010
Location: Poland
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Quote:
Originally Posted by Jeff-Groves View Post
Depending on distance to target?
There is a AI Command.
StrafingTooClose
This one is used by "avoid impact with water" routine, so I think (might be wrong though) "TooClose" in this case refers to distance to water, not target.

For distance to target, GetContactRelDistOnWater works fine.

Quote:
Originally Posted by Jeff-Groves View Post
There's A LOT of Commands TDW didn't use.
NeedToDescend
LaunchTorpedoesStrafe
MoveAroundCannonTarget

Etc.
True, and it's my intention to test them all to determine how will units react to them, then report results here so that either myself or other modders can improve plane AI as much as possible.

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If any players who are currently playing a campaign using TWoS are reading this thread - Coastal Commma... wait, uhm, BdU Training Division would find it very helpful if you share your experiences with planes in game currently: how dangerous do you consider them to be, what are your usual reaction/tactic in dealing with them, what types of planes are most common in your game (my tests are very "clinical" and may not reflect real combat engagements).
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