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Old 03-15-21, 05:11 AM   #24
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
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Quote:
Originally Posted by kapuhy View Post
And just a thought about this command - it might also be used to simulate British lack of knowledge about U-Boat maximum diving depth and consequently setting their depth charges too shallow (although I'm not sure whether it wouldn't be sacrificing gameplay for historical accuracy too much - unlike the player, Germans didn't know how deep British can set their depth charges) EDIT: plus, there's no way in script commands to end this "lack of knowledge" at specific date... so no, it can't.
I am afraid it was the other way around. Remember that most of the times an U-boat was intercepted by an enemy aircraft, she was sailing on the surface. Due to aircraft's speed, the submarine had a short time for submerging and avoiding the attack, so reaching max diving depth was out of question. Actually, one of the problem of early air depth charges is that their pistol was set too deep; they exploded too far below U-boat's keels and little damage was done. Experience and more accurate calculations led the British to reduce this depth setting. Let me find the source(s) that I took this information from and I will post the link here.

In game, this can be simulated without need of messing too much with AI scripts. Unlike ship-borne depth charges, air depth charges have their depth settings working. We can set up two or more copies of each DC with different detonation depth settings and then - according to historic data and gameplay convenience - we can switch from one to the other by use of date settings in each aircraft eqp file

Quote:
Originally Posted by kapuhy View Post
As long as Jeff agrees, I'll be happy to make it happen
I think I has already agreed loooong ago, and I think someone had tested his blimp in game. IIRC the plan was to make K-calss blimps part of OHII's campaign as convoy escort, but then they were given up because it was found that they fell down when they were made to follow surface units.

More recently Jeff has talked about a better blip model he had in his hands, but then again the discussion about importing that model in game faded down, but in the first instance let's wait for Jeff's feedback on this topic.
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