Thread: [REL] Playable U-FlaK for SH5
View Single Post
Old 02-29-16, 07:02 PM   #121
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
Default

@ Vecko

I think I have pretty much figured out crew aix scripts. Let me know If you need for any help in tweaking them.

I think it would be a good idea getting both gunners in QR1 (light FlaK gunners in stock game) to man one of the quad 20 mm FlaKs, one of them for elevation and the other for traverse, and the two degkgun gunners in QR2 to man the other quad gun. In order to do so we don't need to change bone names. The same gunner can be used to man guns in different slots, as far as a new strategy for each new slot is added to its script, and if/then routines are set conveniently for avoiding any possible conflict (i.e. the a gunner wanting to man two guns at the same time.
__________________
_____________________
|May the Force be with you!|
...\/
gap is offline   Reply With Quote