Thread: [REL] Playable U-FlaK for SH5
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Old 02-25-16, 10:49 AM   #45
gap
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Join Date: Jan 2011
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Quote:
Originally Posted by vdr1981 View Post
Tooltip is just a tooltip, I dont think that is the problem...Actually that was the first thing I tried when I was adding twin 37mm gun...
Well, you never know what can happen when the game engine is looking for an object, and that object is not found...

Quote:
Originally Posted by vdr1981 View Post
Right now I'm trying to make front gun player controlled. I think I'm very close...

There is a controller called "GunStationControllerPoperties" in conning tower's sim file (one for each gun bone, A1,A2,S1) and it seems that this is the key.

Very same controller for S2 bone (front flak) was missing and I've added it.
Still, I'm mission the appropriate "S2" slot in controller settings.
Do you know anything about this Gap??

Maybe I need to add one more bone to Cameras.gr2 file?
I don't think so. To the best of my knowledge gun slots have nothing to do with camera.cam. It seems to me that valid slot settings in GunStationControllerPoperties are hardcoded values

Quote:
Originally Posted by vdr1981 View Post
EDIT
Hmm, or maybe a new waypoint in waypoints gr2 file...

There is so much craps around all this...In almost all other games similar stuff can be done with just a few entries in cfg files , but not here...
Again, I think waypoints are used for chracters linking. If your purpose is making the gun user-operable, I don't think adding new waypoints will bring you any good
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