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Old 03-22-21, 03:42 PM   #2927
Mad Mardigan
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Join Date: Sep 2016
Location: Grand Rapids, Mi.
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SHO

Quote:
Originally Posted by propbeanie View Post
Well, the night attack has always been there. It's just that the airplanes that were supposed to be carrying radar had a configuration issue, which was also a contributor to some of the CTDs. Usually, the CTDs while playing are from an overload of the game system and its "throughput" as it tries to resolve not finding an "asset" or parts of an asset, such as the radar. Same with the ships. This is why, when you encounter a ship that was not moving when it was supposed to, that you would see "stuttering" in the game, like something was trying to spawn - which it was, but the game couldn't find the part(s). Airplanes are more resource intensive, so it takes less of them to overload the system. This is NOT the computer system, because you can have "muscle" beyond the horizon with all of the latest/greatest in 'modern' computer gear, and this game will still mange to crash from this. Rather, it is the game's 32-bit engine that overloads. Sometimes, it is rather amazing that it runs when it does, with some of the abuse we give it...

We did manage to find a(nother) possible link to CTDs as a mission goes to load when you click on the wall map in the Captain's Office, but we are not 100% certain of that yet, and finding all of the possible permutations among 519 mission sets, 273 DynamicMiss calls, 475 PatrolObjectives calls, as well as the 1068 Flotillas calls is a bit daunting to say the least for part-time "employees" (two, count 'em = T-U-E) working for the love of fiddling. Some of the issues are in the stock game, as well as other mods, and we are fortunate to have people such as yourself helping us find them all. Sometimes it's one step forward, and two back, but we do strive for 3 steps forward...
Always strive for 3 steps forward & preferably no steps back...

A worthwhile goal, in My opinion....

M. M.

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