Thread: [WIP] "Lochinvar" Clyde puffer
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Old 03-13-21, 05:43 AM   #102
gap
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Join Date: Jan 2011
Location: CJ8937
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Quote:
Originally Posted by Mister_M View Post
At 4:55 and 23:57, you have a pretty good sound :

Excellent sounds, thank you!

Still talking about audio FX, could you please help me finding a decent sound loop, or even a clean "live" sound, which can fit a 2 Cyl Steam Compound engine as heard from the outside of the boat?

Quote:
Originally Posted by Mister_M View Post
Also, this ship has several parts in common with yours, in particular chains for turning the rudder (4:25), and the small bow davit.
I see, cool! On an side note, animating those chains when the boat is steering would be very nice, but indeed we are in the field of daydreams; in any case, I doubt we would notice this effect from periscope view lol.

Quote:
Originally Posted by Mister_M View Post
As you can see in this video (18:11), the pulley is fixed, so it can't swing.
What if a lazy crewman forgot to fix that pulley, and I promise he won't repeat the same mistake for my next model?

Subtext: I really want to experiment with the ObjPendulum controller, and I am afraid that boat's bell is too a small detail for being a worthful alternative
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