Thread: [WIP] "Lochinvar" Clyde puffer
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Old 03-11-21, 03:43 AM   #97
Mister_M
Grey Wolf
 
Join Date: Feb 2021
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You could link the whilstling effect to the fire effect of a (fake) gun provided with (fake) AP shells and (fake) starshells, so that the boat can make noise even if the submarine has not been visually spotted.

Edit 1 : It will be a bit odd if the whistle blows up each time the ship is changing course while cruising...

Edit 2 : Maybe the trigger could be when the boat goes reverse course ? You might control the effect in the ship's .VAL file, depending on the speed (negative...). Same controller as used for bow sprays...

Edit 3 : You might use state machine controllers to control the height of a node depending on the rudder rotation (but I don't know how these controllers work ; they are used for rotating things like submarine's radio antenna & radar ; ask Anvart : https://www.subsim.com/radioroom/member.php?u=223431). If the rudder has turned, then a node comes immediately from -10m to the proper height in order the steam effect is perfectly placed on the whistle (and then you use the height controller to spawn the effect).

Last edited by Mister_M; 03-11-21 at 08:07 AM.
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