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Old 01-31-14, 04:53 AM   #124
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
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Default Instructions on how to make the u-boat and other units again visible on map

Quote:
Originally Posted by Obercunnersdorf View Post
hello, how do I remove the real navigation? It is difficult to use
Quote:
Originally Posted by Cybermat47 View Post
I don't use this mod anymore, but I'm pretty sure that vdr198 (did I spell that right?) is working on a version without real navigation.
Step 1: disable The Wolves of Steel

Step 2: open data\Menu\menu.txt in notepad, and remove semicolons ( ; ) from the following lines:

Code:
...
;820=Unknown
;821=Warship
;822=Merchant
;823=Submarine
;824=Aircraft
...
;2273=Your submarine
...
Step 3: delete the following files from The Wolves of Steel

data\Menu\cfg\Maps.cfg
data\Menu\Gui\ContLine.dds
data\Menu\Gui\Units\Torp.dds
data\Menu\Gui\Units\UnitAir.dds
data\Menu\Gui\Units\UnitAirL.dds
data\Menu\Gui\Units\UnitAirM.dds
data\Menu\Gui\Units\UnitMShip.dds
data\Menu\Gui\Units\UnitMShipL.dds
data\Menu\Gui\Units\UnitMShipM.dds
data\Menu\Gui\Units\PlayerSub.dds
data\Menu\Gui\Units\Sub.dds
data\Menu\Gui\Units\SubL.dds
data\Menu\Gui\Units\SubM.dds
data\Menu\Gui\Units\UnitWShip.dds
data\Menu\Gui\Units\UnitWShipL.dds
data\Menu\Gui\Units\UnitWShipM.dds
data\Submarine\NSS_Uboat7a\NSS_Uboat7a_shp.dds
data\Submarine\NSS_Uboat7b\NSS_Uboat7b_shp.dds
data\Submarine\NSS_Uboat7c\NSS_Uboat7c_shp.dds
data\Submarine\NSS_Uboat7c41\NSS_Uboat7c41_shp.dds
data\Terrain\LocationMaps\ShapeTextures\arrowbody. dds
data\Terrain\LocationMaps\ShapeTextures\arrowbody. tga
data\Terrain\LocationMaps\ShapeTextures\arrowbody_ red.dds
data\Terrain\LocationMaps\ShapeTextures\TextureArr owHead.dds
data\Terrain\LocationMaps\ShapeTextures\TextureArr owHead_red.dds

Step 4: re-enable the megamod.

Step 6: if you want to customize the style of contacts and lines displayed on map, enable any of the TDW Add-on mods on top of The Wolves of Steel.

Step 7: launch the game, load your campaign, open the options menu (only available while in bunker IIRC) and make sure that map contacts are switched on.

That's all guys.
I hope I didn't forget anything. You should still be able to ask your navigator for dead reckoning/celestial fixes, but this feature would be pretty useless, indeed.

One last world, if you care: now that you know how to switch back to the much more comforting "GPS navigation" of stock game, may I ask you to refrain from following my instructions right away, and to give real navigation a try for good? Shouldn't work for you, you are always in time for getting back to this post

Quote:
Originally Posted by limkol View Post
Real nav: I never tried it until now. It's not as hard as people might think. Of course it takes time and some people may prefer to 'teleport' to the hunting grounds and see some action as fast as possible. Fair enough. But if you want to play this game as a simulation game, then real nav is the one to chose.
True!

If even a samurai going by the name of limkol, from the bilge, was able to use real navigation with the only aid of a bottle opener (if ever he found it), why you skilled captains should not be able to as well?
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