Quote:
Originally Posted by Jeff-Groves
I am working on an Exporter to rip 3D models from SH3/4 that ACTUALLY places the parts in their positions just as you see them in S3D or in Game!
There is NOTHING that does that!
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That would be nice
Indeed, one can arrange model parts in their desired position by manually adding/subtracting node translation/rotation values, but performing this task on model of a certain complexity is a PITA because nested objects inherit position/rotation from their parent objects