View Single Post
Old 07-19-20, 09:13 AM   #18
Rosomaha
Loader
 
Join Date: Nov 2012
Location: Russia
Posts: 83
Downloads: 72
Uploads: 1
Default

Ok. And what is the story with "... unknown" class settings to "none" in fx files?

And. I understood correctly: the old version of the C3 pack works stably in TwoS, and the new one causes problems?
Did you happen to find out which file is the problem?

---------------
if it helps, I will confirm kapuhy's answer:

In the shipname.fx contains a list of destruction effects - “ObjectCtrlsRef "conrollers, whose” Object" contains the FX effect ID, which are located in \data\Library\Baza_FX.dat. The "ObjectCtrlsRef" itself is linked via ID to the effect locations-point in the <shipname>_FX.GR2 file. If put None in GoblinEditor, it is equal to assigning a Null ID-dummy.

Besides: The ship / unit starts using SH5 effects, if there are EffectsTypeSH5 zones, provided that the file <shipname>.lst is present in the unit folder with the corresponding registration of the path to <shipname>_FX.GR2. Without it, there will only be their own Box effects, more exactly those Types that have their own prescribed effect in Zones.cfg.

Last edited by Rosomaha; 07-19-20 at 09:42 AM.
Rosomaha is offline   Reply With Quote