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Old 04-01-22, 07:45 PM   #12
merc4ulfate
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Quote:
Originally Posted by Torpex77 View Post
I have no issue with AI Subs, or any Historically accurate Patrol Boat or escort that had them AND historically used them. I just hope it doesn't get like Crash Dive II and turn unrealistic like that arcade game.

I've studied the pacific war my entire adult life, and I play WWII subsims with the experiences and documentation from WWII, plus my own real life submarine life. I pretty much use documentation to know what keys do what LOL

Escorts shooting torpedo's is not documented anywhere in anything I ever read, so it has me raising an eyebrow. Not saying I couldn't have missed it being mentioned, but if it was common (over 75% reported) I think myself and others would have introduced it to WWII Pacific Submarine simulations decades ago. I still think The Modder's here do an excellent Job and greatly appreciate their work.
While you are correct about "escort" vessel such as Hiburi-class, Type C and D and other "escort" units did not have torpedo launchers, the DD did. From Momo year 1919 on, DD had 21 inch tubes and varying types of torpedo launchers. The Momo had two triple launchers. Beginning in 1924 Mutsuki-class DD and Cruisers had the 24 inch tubes for the Type 93 torpedo.

I say make them all in the game fire fish. I enjoyed the added challenge they create in the FOTRSU mod.

Did everyone enjoy the coffee today?
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Mercfulfate
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