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Old 03-29-22, 11:12 AM   #8
Bubblehead1980
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Join Date: Apr 2009
Location: Florida USA
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Quote:
Originally Posted by Torpex77 View Post
I have no issue with AI Subs, or any Historically accurate Patrol Boat or escort that had them AND historically used them. I just hope it doesn't get like Crash Dive II and turn unrealistic like that arcade game.

I've studied the pacific war my entire adult life, and I play WWII subsims with the experiences and documentation from WWII, plus my own real life submarine life. I pretty much use documentation to know what keys do what LOL

Escorts shooting torpedo's is not documented anywhere in anything I ever read, so it has me raising an eyebrow. Not saying I couldn't have missed it being mentioned, but if it was common (over 75% reported) I think myself and others would have introduced it to WWII Pacific Submarine simulations decades ago. I still think The Modder's here do an excellent Job and greatly appreciate their work.

I agree. I have taken great steps to prevent things from becoming "arcade " like and maintain historical accuracy much as possible within the limitations of the sim. Encounters with AI subs are pretty rare, but possible. The danger of a lurking AI sub which can torpedo player sub without warning is always there, it encourages vigilance and realistic behavior by player such as setting a zig zag course. To keep things realistic in game , submerged AI subs have to get pretty close to engage. PT boat's can shoot them as well, but if player is operating in proper manner, should never be in situation where a PT boat can shoot torpedoes at them. However, if they choose to put themselves in situation, they run the risk of being torpedoed. Far as the regular escorts, I will not add them .


However, I want fleet type destroyers to have torpedoes for surface battles between different forces, for better immersion, as I have things modified now where they will engage at longer ranges. Actually had BB's engaging one another at about 18000 yards other day in testing(!), which is a huge improvement over the default "always practically at point blank" engagement style of the AI. Best part, is they nor smaller ships like DD's engage subs at such distances, can't detect them. One great improvement was Yamato and others blasting away at the CVE's off Samar in Oct 1944 for example, BB's opened fire at 14000 yards.


To ensure every escort player encounters is not lobbing torpedoes for reasons you mentioned, plan to limit AI torpedoes to select enemy fleet destroyers , submarines, and PT boats and select number of Allied DD, DE, along with subs and PT boats of course. Like always, its about balance.


I do not recall reading about escorts shooting torpedoes at subs either. I highly doubt a fleet type destroyer would have have chanced wasting its torpedoes on a sub, which is a difficult target to torpedo, esp with destroyer's torpedo attack doctrine. A PT boat though, would likely take a shot, especially if guarding a pass or strait and got a shot. Just doubt many, if any , found themselves in a proper position to fire at a sub.
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