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Old 09-25-05, 03:15 AM   #348
OKO
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Join Date: Jan 2002
Location: Solar system, mainly on earth
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Quote:
Originally Posted by Tgio
I've seen a collision between a Tico and an Arleight Burke escorting the carrier in the last campaign mission . Is possible to make they avoid each other using the doctrine language?
Quote:
Originally Posted by Amizaur
I would say that it's possible.... but this would require HUGE doctrine that would track position and courses of all ships in proximity and checked all the time if there is collision danger and then ordered emergency maneuvers... which could lead to another collision ect. :/. Any idea for simple algoritm that would check if there is collision danger ?....
Amizaur, there is a script instruction =>
collision avoidance.
It works quite fine
On each mission I make, I always use an initialization trigger calling a script where I used collision avoidance and pathfinding for all plateform susceptible of needing this (sometimes on more than 20 plateforms !).
I could say it works 95% of the time.

On one recent MP mission, a WASP was on a collision road with a freigther, I was in the OHP and my human helo (Darksythe maybe ? I couldn't remember exactly who he was, sorry ...) told me : "there is going be a collision problem !"
I told him : it is supposed to be managed with the script (and I crossed fingers)
And the Helo said : you right, I can see the WASP manoeuvering well to avoid the collision.
So it REALLY looks like it works quite well.

I saw more collision problem inside a formation than with independant ship vs indepedant ship I must admit.
Sometimes, when a formation is engaged, some ships could collide with ships of their group.
But it's really not that often if you use collision avoidance script.
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