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Old 11-10-22, 06:30 AM   #1
drEaPer
Navy Dude
 
Join Date: Feb 2005
Location: Germany
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Default Was the towed array really that better? (and more questions)

So I played through the campaign of 688 Hunter/Killer and then I continued to play Sub Command.

And I got some questions, cause things change between the two.

First of all, I find the waterfall display in 688 more realistic. The dots and paths drawn across the watterfall are more broken up, look more organic, like little sounds hitting the hydrophone, while in Sub Command, you always have thick lines that look binary, as in "Line here: Yes/No".

Did the sonar model change between the two games?


The second question would be about the towed array. In 688 the spherical array was also good to detect all kind of contacts, even enemy subs.
In Sub Command, it is pretty straight forward: The towed array is ALWAYS more sensitive, and ALWAYS picks up a contact before the spherical array does.
Basically the towed array is your main sensor.
That also seemed to change between the games. Is that realistic?

Lastly, I noticed that values changed, in 688 the ownship's crush depth is about 2000ft, while in Sub Command it's about 1600ft.
Why did that change?

Did 688 use data that is to close to classified data, and someone went: You cannot do this, or was 688 H/K just way off and had bad guesstimates and Sub Command is closer to reality?

Cheers!
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