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Old 03-20-11, 09:26 AM   #3130
Jan Kyster
Ace of the Deep
 
Join Date: Oct 2006
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Quote:
Originally Posted by rea00cy View Post
While playing TMO (1.9) I've found these annoying problems:

1) Contact reports give no course of the enemy ships

2) Estimated ranges are much lower than expected for the amount of fuel left (e.g. 295 nm for a 40% remaining fuel). But the problem is that minutes later if you ask for the range again the value can be anything form logic to ridiculously low. Therefore you can run out of fuel inexplicably no mater waht the speed you are sailing.
Due to this issue, I've been unable to finish about 2/3 of my missions in a campaign ( I've started more that 10 so far) because I'm running out of fuel....
Anyone has found these same problems. Any solutions?

Thanks
1) ? I have no idea...
2) this lack of a decent travelling range "issue" has been "solved" in TMO 2.1 - but before that some of us used S3D to edit range in the sub's .sim file.
That you get different range values is due to weather/sea state. If you ask in calm sea, you'll get persistent values.
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