Thread: DotMod Releases
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Old 01-04-23, 01:01 PM   #140
Davidtman
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Join Date: Mar 2022
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Quote:
Originally Posted by Wolfcat View Post
Hi, I am new to Dotmod. Just a few thanks and comments on the mod. First of all, this mod is great. Beautiful models and more in-depth playing. Some of the nuances really push the original arcade game way beyond. Just a few comments:

1. Shipborne helos for burke and Tico are great. But since there is no way to use their own sensors such as sonar buoy and dipping sonar, they are merely long range torpedo carriers. In real life, helos for these big ships are the primary ASW go-to tool. Not sure how hard to add a button/function right next to waypoint for helo to dip sonar. And once helo deploys its sonar, the detection and TMA get update with better picture.

2. Some of the ship gun ranges seem to be off. Tico and Burke's gun has a max range of 25.5kyd. But some of the Chinese old destroyers and FFG from 70s have more than 30kyd, that almost 20% extra range.

3. Now we have all these advanced ships and subs. It would be great to have a more modern campaign where a player can get to use these platforms such as VA class sub and Yassen class

4. Not sure if anyone noticed, MK50 and MK46 torpedoes cannot operate at extreme deep depth. They explode around below 1400ft.
The devs plan to add dipping sonars and sonar buoys to helos in a later update. They are also working on adding more modern ships and subs and I believe a new 21st ccentury campaign. As far as torpedoes the MK 46 have a test depth of around 1200-1300 feet, the MK 50 has a depth around 3000 feet. In my game the MK 50 definitely do not explode at 1400 feet. For the ranges on various guns these can be easily edited the game folder .

Last edited by Davidtman; 01-04-23 at 08:50 PM.
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