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Old 11-23-21, 04:01 AM   #47
Efshapo
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Join Date: May 2021
Location: France
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Quote:
Originally Posted by diego_gut View Post
What I did was to make the graticle for 1.5x zoom as in real life but it is calibrated for 6x too. That is, if a ship measures 2 degrees using 1.5x, it will measure 8 degrees using 6x zoom. The same applies for the vertical scale.
Of course the magnification ratio should be exactly 4, that's the minimum required!
As you can see in my table, the only game that does not respect that is Uboat.

Quote:
Originally Posted by diego_gut View Post
The graticle in DGUI uses milliradians but the graticle in DGUI Hardcore uses angular radians (16 per degree instead of 17.45) as in real life. I even included real life tables that you can use to convert to distance.
Sure, but my question was about the vignette (the dark circle around the image). If you use the same image displayed at the same scale on screen for the graticle (as you should), a 9° and 36° FOV means you also used the same vignette. To correct for the 1.5x one and make it 38°, you just have to make a dedicated vignette with a slightly bigger diameter. That's what I meant.
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