Quote:
Originally Posted by bracer
Looks sweet! I like the ship motion in the water.
What engine and water did you go for? Unity with Crest?
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Sorry bracer, i mised that second line on the text.
I'm using Unity URP in Deferred lighting. And currently using an ocean simulation from JumpTrajectory on github. Also using Enviro but just for the day night cycles as i have my own local weather system.