View Single Post
Old 01-11-21, 08:08 AM   #27
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
Downloads: 581
Uploads: 13


Default

Quote:
Originally Posted by Alpheratz View Post
Hello Vecko!

I don't mind if you include my tables in the TWoS documentation. My tables are applicable for TWoS v.2.2.22 as well. At least for the methods that I talked about in my videos earlier. You got it right about the Sun semidiameter, everything else works the same way.
Excellent!

Quote:
Now in the next step, working on celestial navigation by two stars, I discovered a problem that makes it equally difficult to apply my tables in v.2.0.9 (RUS), in which I work, and v.2.2.22. The celestial sphere should always complete a revolution around the Earth in 23 hours 56 minutes and 4.091 seconds. In SH5, this is not always the case. When playing in 32 and higher time compression mode, the celestial sphere moves without error, and is consistent with my tables and with the chronometer readings. When playing with time compression 1 - 16, the celestial sphere slows down or speeds up at different periods of time. It depends on the [TIME COMPRESSION] settings in Silent Hunter 5 / data / Cfg / main.cfg. I prefer not to use time compression 2-16, and decided to create a table for playing in time compression 1 (TC1, real time) mode, which would correct the chronometer readings, making them consistent with the celestial sphere. In v.2.0.9 (RUS) in TC 1 mode from 0:00:00 "Time" to 4:35:00 "Time" the celestial sphere moves without error. From 4:35:00 to 9:05:00 "Time", the celestial sphere accelerates by about 1.8 seconds every minute. This is equivalent to the chronometer slowing down 1.8 seconds every minute. From 9:05:00 to 24:00:00 "Time", the celestial sphere slows down by about 3.6 seconds every minute (which is equivalent to accelerating the chronometer by the same amount). For information: "Time" = GMT - Time zone port of departure. Due to a bug, if you leave Memel, Kiel, Wilhelmshaven, Narvik, Trondheim, La Spezia, Tripoli, then "Time" is one hour behind GMT. The celestial sphere is 1 hour behind GMT. If port of departure: Brest, Lorient, St. Nazaire, La Pallice, Bordeaux, Bergen, then the celestial sphere moves according to GMT. Until the problem with the acceleration and deceleration of the celestial sphere is solved, my idea is to keep a logbook during the game, taking into account the operating time in TC 1. Before the astronomical observation, enter the data from the logbook into a special excel table that will calculate the correction chronometer. This correction of the chronometer can be entered into another excel table, which will take this correction into account.

I suggest these excel-tables that I compiled for TWoS v.2.0.9 (RUS) for study and use:

https://drive.google.com/file/d/1oad...ew?usp=sharing - SH5 Celestial Navigation calculator (excel)

The configuration of the [TIME COMPRESSION] settings in Silent Hunter 5 / data / Cfg / main.cfg differs significantly in v.2.0.9 (RUS) and v.2.2.22 TWoS.

https://drive.google.com/file/d/1ZjG...ew?usp=sharing - main.cfg of TWoS v.2.0.9 (RUS)

I checked v.2.2.22 TWoS: the acceleration and deceleration of the celestial sphere does not coincide both in time periods and in the amount of lag and lead, relative to v.2.0.9 (RUS), so a separate table for v.2.2.22 will be needed. I could investigate v.2.2.22 TWoS to compile such a table if it is technically difficult / impossible to use the [TIME COMPRESSION] v.2.0.9 (RUS) settings for v.2.2.22, or if such a change of settings does not give a result.
Hmm that's not good... I think that "3DRender=xxxx" option is responsible for this discrepancy, please confirm this in your testing if you can. Note that when you are changing TC settings "in fly" you should use main.cfg file from your documents/SH5/data/cfg and not from the main game folder. Main.cfg file from the main game folder is only used once during the game installation and it's automatically copied to your documents for the actual use in game...


BTW, "3DRender=32" from RUS TWoS means that all 3D animation above TC32 will be suspended, which further means no realistic Uboat speed oscillations while traveling in rough seas, AI won't be able to attack if TC fails to drop to 1 from some reason since their gun barrels movement will be blocked ect...As you can see, these stuff aren't really good for gameplay and that is the reason why I decided allow 3D render animations up to max TC in "international" (so to say )TWoS...



That been said and if "3DRender" is really responsible for stars movement error, I still can not understand why night sky works OK with TC32 in RUS v2.0.9. (correct?) when "3DRender=32" only effects TC64 and higher... Maybe some other option is responsible, but which one...

I'm not really sure what would be the best course of action to bypass this sky/TC related problem...

And if you create stars corrections table/calculator for TC1, will that table actually be applicable for TC16 as well? If yes, would it then be applicable for, let's say TC512 in v2.2.22 which uses 3DRender=1024? Lot's of questions, I know...


Quote:
As for those documents that are included in the "nav doc from TWoS", I think it is advisable to save them, there is training information on which I did not emphasize in my videos and it can be useful for studying. It may be worth putting it in a separate folder, indicating that these documents have been adapted for SH3 / SH4, but are suitable for mastering celestial navigation in SH5. Only Document "SH3_RNM_TheModInDetail" seems to me not relevant for SH5.

With best wishes,
Alpheratz
Rgr that.
vdr1981 is offline   Reply With Quote