Quote:
Originally Posted by aergistal
Rust is not so efficient at absorbing radar radiation.
It looks good. Can use even more displacement as seen here:
Nice work!
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You know the term "
Iron Oxide" listed in the Tarnmatte materials list...
Quote:
Tarnmatte
This was a radar absorbing material used to coat snorkel heads to shield them from allied radar. It consisted of a compound of synthetic rubber and iron oxide and was claimed to have 90 percent effectiveness in reducing radar signature.
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Well guess what that material is... Tarnmatte was made from rust suspended in a rubber compound... Alberich and Tarnmatte are very simular in that Alberich coating contained Air pockets to dampen sound, Tarnmatte had Rust pockets to dampen or reflect the radar return away from the source Radar. Most likely reflecting the radar return signal straight up.
I suspect that if the Tarnmatte creation process included some type of controlled polorazation (magnetic alignment). Having each subsequent layer polorized to different angles. The Tarnmatte efectiveness would have been increased even more then the 90% signature reduction it was claimed to have.
As for giving more depth perception to the the Tarnmatte Texture: The game has limits to what can be done. If I try to raise the texture more it will just turn black.