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Old 04-18-22, 02:27 PM   #832
Captain Wreckless
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Join Date: Jul 2003
Location: Edmond, Oklahoma
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Quote:
Originally Posted by propbeanie View Post
Ship sinking credit can be very squirrelly - kind of like Eichhörnchen...




anyway, what can happen, especially up inside the Inland Sea, is that a ship cannot "fully" sink and reach its "crush" depth, which is when it is 'finished' sinking and is then "destroyed". You have to "destroy" the unit completely, which can also be accomplished by hitting one of its magazines. Also, if the ship is "in the process" of sinking, and you then leave the visible "spawn" area, which is roughly 8-12nm, you might not get the credit either, in spite of seeing a ship-sunk icon. Another factor is that something else contributed to the sinking, such as a storm, and that is what actually pushed the "damage" amount over the top, and is what is then credited with the ship sinking, and not the player, that put the torpedoes into it. As BH mentions, it happened in real life also...

I always hang around to watch them sink. Just love the scene. All of them were completely destroyed. In fact the TK split in 2. All of the others went down in flames. 1 of them after the 1st torpedo hit and HUGH secondary explosion, was engulfed in flames, bow to stern. Even the 2 fishing boats went down burning. The water depth for all was over 1000ft.



Oh well "C'est la Vie".

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United States Navy 1979-1982
"AD2" Aviation Machinists Mate 2nd Class
VT-23, HS-1, USS Carl Vinson CVN70 (Plank Owner)
NAS Kingsville, TX; NAS Jacksonville, FL; NOB Norfolk, VA
FAA Air Traffic Control Specialist, Fairbanks, AK 2000-2020 (Ret)
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