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Old 12-01-21, 06:41 PM   #46
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 3,162
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Quote:
Originally Posted by propbeanie View Post
ditto John Pancoast and Randomizer. For me, Up Periscope, Red Storm Rising and a few others were dipping my toes into the subs, and lead me to SSI/Aegis's Silent Hunter (the original) and AOD. I made myself boot disks to get those running on my anemic systems back then. So I was so hopeful when SH II came out, with Destroyer Command, and never so disappointed... until SH3, then SH4, then SH5... time after time... Only modders have made the "modern" games playable, especially SH5. All the SH games are over at least 10 years old, and the engine is over 15. What is really a shame is the money. No, games are not free, but they are also not inexpensive. If they worked out of the box, fine, but... From my perspective, having been a paid programmer for a short time, is that they bought too much pizza and Mountain Dew (or coke, with a small "C") with the money, and did not spend enough money to properly find out how the previous version of the game worked. Kind of slapped something together and Ubi shoved it out the door (except SHII which took forever)... Don't have time to do it right the first time, but we do have time to go back and try to fix it, and do that again, and again, and again...

- sorry... apologies to the OP and Topic... lol - but seriously, why was SH II / Destroyer Command never followed up on? The possibilities are endless.

Sometimes I think it actually take more work/time/money to do things wrong vs. right in the first place.
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