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Old 11-30-21, 04:37 PM   #41
Jeff-Groves
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That's fine. I'm not in a rush.
I'll explain ONE MORE TIME how this works.

GR2 stores 3D objects in a known way.
We are only interested in the
V
VN
VT
since TDW calculates the Tangents, Bi-tangents on import.

Here's where he went TOTALLY off on some unknown tangent!
All the V, VN, VT counts must match in how many there are.
75 V's? You have to have 75 VN and VT's. Simple to add junk for that.

Faces? Whole different story! And thus the sorting needed!

Only one set of Faces is stored in a GR2 file.
So what may be texture face 2 in a main obj file may be texture face 5 in the AO version!
We MUST do a swap on the main obj files textures (VT) placement!

Now. Say We add to the V, VN to match VT Sizes. Will that show in Game or be read?
NOPE! If the extras ARE NOT listed in the Face section? You will never see them and they will be ignored!

You can't see an object that has no faces! Nor will that information be read by the Granny system!
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