Thread: [REL] Dark Waters
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Old 11-26-21, 11:20 PM   #1178
KaleunMarco
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Quote:
Originally Posted by propbeanie View Post
Well, that is the "normal" behavior of the SH4 radar. It gets "wet", it assumes it's going under the surface, so it shuts-off. Wave finishes going over you, it gets "dry", time to turn back on. Now, if you're like me, you want a radar off, or you want a radar on. Turn it on, let it sweep a few rotations, find something, turn it off. No need to have a beacon saying "here I are!!!" But the game does not do that. Oh sure, you can turn the radar off (FotRSU <Ctrl><T>), but first wave over the conn, and presto-change-oh, and it turns back on, because it got "wet", then got "dry", and "time to turn on again". Short of a hammer, I don't know how to keep it turned off after it gets "wet", nor do I know of a way to keep it on for those short spurts of "wet"... someone else might.
ok, ok, i get it.
the violent sea state causes the unit to think that it was submerged and so when the wave passes, it thinks it has surfaced.
terrible design and programming. just terrible.
thanks for making me aware of the obvious
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