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Old 08-21-22, 01:45 PM   #4999
propbeanie
CTD - it's not just a job
 
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Quote:
Originally Posted by propbeanie View Post
OK, the Gato has
AvailabilityInterval= 1942-10-21, 1943-11-17
...
Quote:
Originally Posted by jldjs View Post
“Where did I get the Gato?”
Returned from previous patrol, from Brisbane, in a Gar. Since that patrol was so successful I accepted the new boat offered which is the Gato.
The JayMyKey changes the stock keyboard assignments to match my laptop keyboard.
The Easier_AI changes the range of AI gun fire to 6000 km so I can better enjoy surface attacking.
And yes I always start a new Save folder when first using v1..8, so your explanation of accepting the new Gato to soon must be it. So, why was it offered to soon? I’ve seen this explanation in your replies for other boats so is it bug at Brisbane? In my past playing I’ve never based out of Brisbane .
I think I saved the return to Brisbane from that previous patrol so I’ll try and recover with that.
Thanks.
As KaleunMarco says, the date of acceptance is the key. If you took delivery of the new boat prior to 1942-10-21 as above, then that could well be almost 100% of the trouble. It is not a "bug" at Brisbane anymore than at Fremantle or Pearl, or anywhere else the $%^#$% game "awards" the player with an early "New Command". We have moved the Availability dates backward and forward multiple times, and it matters little where we put the dates, nor does it matter if we put early missions in place for that "just-in-case", because while you won't CTD now, and you might get assigned one of those early missions, they usually will not complete and you cannot dock the boat, even if you do wait for a proper AvailabilityInterval (as the game calls it). It just will not work properly. On the chance that it does eventually allow you to dock, upon doing so, you are summarily "Retired"... Now, I can't do anything "early" or "late" in the game with modding, but the game itself sure can, and it makes a mess of things. This is also why we used to see inappropriate ships that did not exist at the time, being assigned to convoys and (usually) not having skins on them. We split some of the classes assigned as escorts into smaller groups for "early" and "later" assignments, which has minimized that particular trouble, but we cannot find a way around the Stock games issue of giving out early boats as an "award" to the high-score player... The ONLY alternative is to make ALL boats available 19380101, and even if we did that, the game would probably try to assign it to you 1937-09-31...

As for your keyboard thingie, can you load that with a bat file prior to playing the game, or is that purpose-build as an SH4 mod. If it is built that way, does it change any key assignments? If it does, that can contribute to SH4 issues also, since the FotRSU key assignments are different from stock, and slightly different from TMO also... If all the EasierAI does is change the cfg file, you should be OK with that.
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