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Old 10-12-23, 01:43 PM   #3
Dylanram
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Join Date: Oct 2023
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Quote:
Originally Posted by Onkel Neal View Post
Wolfpack Target Calculator is an app you run in addition to the game, it provides tools for IDing ships and plotting targeting solutions.

Created by Jacmac

More info & download

Wolfpack Target Calculator is a small Windows application (requires .Net 7 runtime) that will help out with ship recognition and estimated target calculation for a ships distance, heading, speed and angle on bow.

How to use Wolfpack Target Calculator

Install Wolf Pack Target Calculator (WTC) and run it. When you run Wolfpack, you will need to alt-tab between WTC and the game, if you have a separate monitor, that works well.

Target Recognition:

Use the ship filtering options as you would in the Wolfpack Ship Recognition manual. WTC uses abbreviations for ship names in the list, for example Heavy Tanker Type 24 is HTT24. When a ship is selected, it's data and image is displayed.

Select the identified target ship; it is critical to get this correct as the calculations for the distance, speed, and ultimately the target's heading and angle on bow, heavily rely on accurate data.

Use the long button with the name of the selected ship and "Locked" Or "Unlocked" to prevent accidentally selecting another ship or clearing the currently selected ship. The button is merely a toggle for the filtering controls. When unlocked, the filtering controls are always active, as is the list of ships.

Observations:

Select one of the four buttons for the target's presentation: Bow Left/Right, approaching or receding. When the presentation is near 90 degrees or with hazy, distant targets, this might be hard to discern accurately.

Enter the magnetic (aka true) bearing to the target. The attack periscope has this at the bottom of the scope. The top of both periscopes display the relative bearing to the target, do not use this.

Enter the passing time from bow to stern of the ship in seconds. The default value is set to 60 seconds, typically the passing time will be anywhere from 50 seconds for faster moving ships to 140+ seconds for slow ships.

Enter the vertical measurement as the number of hash marks, in tenths of a mark, as seen through 6x (maximum) magnification in a periscope. Measure from the top of the highest mast or kingpost on the ship to the water line. There are no subdivisions for the gaps in vertical or horizontal hash marks, use your best judgment.

Enter the horizontal measurement as the number of hash marks, in tenths of a mark, as seen through 6x (maximum) magnification in a periscope. Measure from the bow to the stern, however take care to not add the full beam (width) of the ship when measuring a ship that is receding (moving away). There are no subdivisions for the gaps in vertical or horizontal hash marks, use your best judgment.

Estimated Target Data:

As data is entered, WTC will automatically update the information in the Estimated Target Data Section. It is important to keep in mind that this is estimated, not 100% accurate. The measuring of distant targets is particularly difficult as a change in just 0.1 of either vertical or horizontal can mean several hundred meters in range and several degrees in heading/angle on bow.

With targets 3000 meters or closer, the accuracy begins to go up and the reliability for a torpedo attack is better.

The calculated heading and angle on bow rely on both the range and the measured width, so don't be surprised when altering the vertical measurement causes the estimated heading and angle on bow to change, in addition to range.

so what is the difference in aspect thing? should it always be on 0?
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