Thread: [WIP] No airplanes in KSDII?
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Old 06-12-22, 04:09 PM   #12
Kapitän
The Old Man
 
Join Date: Mar 2010
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Quote:
Originally Posted by Mad Mardigan View Post
On the FuMB... would figure likely, the same as it would in SH3... but... take that opinion with a mega sized convoy of C2 cargo ships loaded down with sea salt, for what its worth department... I could well be wrong... I will freely admit... & if so, I will stand corrected.

SH4, is basically... built on the bones of SH3... just with more, newer... bells & whistles tacked on, mig/tig welded on, riveted in... than SH3 was.

As I understand it... the team that was around for 3, were... nowhere to be found when the decision was made to do the release up, on 4... so... the dev's for 4... did the best they could in understanding 3 & well... frankenstein'ed in what makes 4, well... 4.

And, that's the bare bones of My understanding of it all...

Am sure is another, with more... detailed info on how that all went down... & could give a more... in depth detail laden, forensics analysis of it all.








M. M.
Many thanks!

My FuMB-1 just now gave it's very first report: Just before submerging, it reported radar contact with two ASW vessels (colored in green).
Kind of interesting, seems to work only intermittently ...

I double-checked the FSP setting via Bandicam by pushing Ctrl+F8, and it does infact set the FSP at the setting selected (in my case 30). So, that seems to work.
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