Thread: [WIP] No airplanes in KSDII?
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Old 06-11-22, 08:14 AM   #9
Mad Mardigan
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wolf_howl15

Quote:
Originally Posted by Kapitän View Post
Hi All,

Many thanks for your responses!

About the points you raised:

Time Compression: 99% of the time, I don't go beyond x64 TC.

FPS: I use the Bandicam program for screen shots and videos. In it, one can also select the FPS, which I have set to 30. If this should not be the way to do it, what other means would I have to lock the FPS at 30 (not sure how to do it otherwise)?

Also, the weather hasn't changed in 4 1/2 days (clear, wind 5sm), which is great for these kind of conditions but makes we worry once the weather turns bad. Note: I make frequent game saves (about every 12 hours), which I then overwrite. Always worked fine with Sh3. Could this be a potential source for the weather to "get stuck"?

Another thing I noticed is that so far, the FuMB1 I have installed, has also not given any contact reports. I remember from Sh3, that the FuMB systems picked up A/Cs as well as ASWs and dropped the TC to 1 once picking up any signals. How does this work with KSDII?

Thanks again, All!
On FPS... the main way I know of, to set it & lock it in... is as I mentioned in My previous posting... am NOT aware of any other means, though... to be frank about it, doesn't mean that there isn't any other means to do so... just that I am not aware of any other.


As for weather... is 1 of the crazy things ...

Whatever the weather status is, when you do a save... is on reload is what the weathers going to be... if it's clear, then on reload of your save... the weather will be clear. I don't honestly think.. the weather is ever going to be like it is in real life... I just deal with whatever the weather is while playing & just deal with it. *shrug*









On saves.... NEVER... EVER... overwrite any saves... always do fresh ones... & that should NEVER be done in SH3, either.

Overwriting, has the potential to cause save corruption...








M. M.
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