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Old 07-26-22, 11:37 PM   #1028
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
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Quote:
Originally Posted by KaleunMarco View Post
BH,

has anyone run into a CTD when torpedoing the Shokaku?
it has happened three times in a row.
Torpedoing a different ship does NOT result in a CTD, just the Shokaku.
the target was underway, making 10 kts, in heavy seas.

this is our second, actual war patrol, fourth or fifth patrol overall.
we sank ships in our first patrol with no issues.

i rebooted and re-loaded but it did not cure the issue.

just wondering if others have reported an issue.

this occurred in Area 8, on/about March 4, 1941.
Driving a Tambor, shooting Mk14's.

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\TMO_BH\MODS]

100 Trigger Maru Overhaul 2.5 UpdateBH V2.0
110 EAX_Clang_Splash_Dud for TMO Update
120 Nav Map Make-Over TMO Update 2.0
130 NMMO Patch TMO Update V2.0
140 Radio Messages TMO Update 2.0
150 BBPearlHarbor Pre War TMO
160 Pre-PearlHarborPatch TMO Update V2.0
170 Subron50AddOn
210 AAtoDeckguns+Radio
220 DecoysTMO
Webster's 300' Underwater Visability for v1.5
330 SubPacMessages

No one has reported this issue previously.


March 1941? Do you mean March 1942? or did set things to start before June 1941?


Culprit may be the Clang Splash Dud mod. I had CTD in some circumstances that were solved after removing it and using the Splash Bang Clang used prior to V2.0.

Some undetermined issue with the "dud" splash associated with magnetic exploders when they try to premature, had a CTD when hit certain ships as well.

You will want to use the EAX_Clang_Splash. Use this link" https://www.subsim.com/radioroom/dow...o=file&id=6210

I have updated the install order ib the first post.

Last edited by Bubblehead1980; 07-27-22 at 12:15 AM.
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