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Old 02-28-11, 03:17 PM   #3019
Armistead
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Join Date: Dec 2008
Location: on the Dan
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TMO's damage model is far from stock, although it probably operates on stock factors. Damage from weapons have two values, direct and splash, direct to the immediate area hit, splash in indirect damage from the blast radius. Ducimas has adjusted these values so ships don't sink so easily. Seems he's also played with adjusting the damage zones again with TMO2.1. Why it's important to spread the damage. If you score 100% hit points on a zone, it's not going to take anymore damage.

Also crew ratings effect how fast a ship can be repaired and TMO has much higher ratings than stock.

Overall, I still think a flooding model gives more balance than one based on hit points. Watching a carrier blow up after two torps and sink in a few minutes rather unrealistic. If I had my way we would have no "ship sunk" message, until it's totally underwater. Even then I wish we didn't get credit until we got back to base, that way we would have to watch each ship go under to know..
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