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Old 05-06-17, 05:50 AM   #31
Julhelm
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Join Date: Jul 2007
Location: The Icy North
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Well we're still sorting out some stupid bugs and balancing the AI, which is why we don't want to shoot video until all that works properly. And given that we're pushing 100hr weeks at this point we just haven't had the time to shoot videos and narrate them.

So in the game, you don't just order a course. You control the sub with the planes and ballast, so there's a definite skill element in getting the sub where you want it.

So what is there to experience?

Well, first of all you get a damage control metagame similar to what you have in Silent Hunter, where subsystems get damaged and you have to prioritize repairs, trim the boat to control flooding.

In the campaign, we have made intelligent Soviets that will adapt their tactics to NATO performance. Depending on the war situation, they may try to launch amphibious landings, they will send out ASW groups to hunt you down, and they will try to interdict NATO convoys, as well as try to gain more ground in Central Europe. There's an entire war going on that you get to influence through your performance (or lack thereof) and this is really the main feature of the game.

FPSChazly did a let's play on Tom Clancy's SSN a while back. If you watch that, it should give you some idea what our game is about. It plays much like that, but with more in-depth weapons, sensors and AI modelling.
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