Quote:
Originally Posted by Cowboy10uk
With the new use of Kickstarter, it is now possible, so long as we have a talented bunch who is willing to make us a good subsim, for it to happen.
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And that will be the key for the future. A Kickstarter project is the most likely prospect for a future submarine simulation. For those of us that don't code, like myself, it will be our job to be ready to support those type of projects with money.
EDIT: Some notable examples of Kickstarter success:
Wasteland 2 --
http://wasteland.inxile-entertainment.com/
Xenonauts --
http://www.xenonauts.com/
Skullgirls --
http://skullgirls.com/
There's three refined, high quality, and in the case of Skullgirls, tangible products that were crowd funded on Kickstarter. If they can do it, well you know the rest.....