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Old 12-27-21, 08:01 AM   #188
NTurano
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Join Date: Jan 2021
Location: Buenos Aires
Posts: 15
Downloads: 79
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Quote:
Originally Posted by Toyotagt86 View Post
Hi Captains
Here is the Silent Hunter 3 GWX3.0 X Toyotagt86 Enhanced Version2.1
This Mod is based on the SH3 GWX3.0 and I combined the highlight from other MODS. Also I modified some file by myself to enhance again.
Here is the Mod l combined

Campaign:
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6 merged with WB's .mis file for VonDos' addon ships.
(Checked and fixed the Roster, Campaign .mis, Equip, Cfg file by using the “mySH3-TooL_v1_9”)

U-boat mod
TKSS18 German U-Boats Compilation
1. For this Mod I modified the Node position to fix the Fumo 29 Radar install position issue with all coning towers for Type 7C and TYPE IX U-Boat.
2. Add the Crew on deck for the U-boats (Shift+D / Ctrl+D) except some special U-BOAT Type.: VIIC/41, VIIC/42, IXC/40 and ARB Gui version IID.
3. Combine the Water splashes effects from WAC 5.2, GWX Reworked, GWX Onealex Edition Mega mod and “100_59_German U-Boats Comp - Bow Spray Mod (Meldric)” mod
4. Fix the UZO Animation Bug for Type VIIC/41 42 U-boat.
5. Fix the Battery equip configuration for IID U-boat to avoid CTD when enter the Damage Control UI
6. Delete the IXC/1 and IXC/2 Conning Tower for the IXC/40 U-boat for better eye candy effect
7. Delete the Snokel upgrade selection for Type VIIB U-boat
8. The Snokel RWR antenna will be equipped automatically by the SH3 Commander after the Oct. of 1944.

UI Mod:
WAC MaGui for GWXv3 - 1366x768
1. I changed the Stopwatch to a bigger one to read the number clearly, also combined the Functional Draggable Chronometern MOD.
2. ADD the Mils Chart for distance measurement.
3. ADD the tactics information in help page.
4. ADD the Hydrophone chart from the CAWS 1.61 mod.
5. ADD the GirdXXXX Mod.
6. Fix the birth location error when select the St.Nazaire Port.
7. ADD the AOB Chart.
8. ADD the Torpedo safety depth chart from the CAWS 1.61 mod.

ARB WideGui 1920x1080:
1. ADD the Hydrophone chart CAWS 1.61 mod.
2. ADD the tactics information in help page.
3. Modify the layer of the GirdXXXX Chart. The Players can draw directly through the layer on the navigation map. That will be more convenient to mark the area.
4. Fix the Torpedo speed display bug on the UZO and Observation Periscope TDC panel.
5. Modify the layer of the Nomograph. The Players can draw the line directly.
6. Fix the Bearing Ring of the Attack disk.
7. ADD the Torpedo safety depth chart from the CAWS 1.61 mod.
8. Fix the Map when selecting the Flotilla at career beginning
9. Merge the Recon book fix for ARB WideGui 1920x1080 Mod made by Yoyo

Control command
1. Hold the “Ctrl “button and rotate the Mouse wheel to adjust the volume of the Hydrophone
2. Others that merged with the Full Interior Mod such as the Open Hatch ,Crew on deck, Raise the Observation Periscope, etc. are written in the Help page

Patches:
H.Sie V16B1 and Stiebler4C V16C
MultiSH3 to allow different save files
TychoSh3Patch

Ships models
1. Rework the German and Italian Warships From “VonDos & Co" shipyard.
2. Add the Ships made by moder “the Frog”.
3. Combined with the “Multi depth chargers mod” for the ailed Destroyers.
4. Combined with the TMT v2 with EFS mod.
5. Combined with the ANZAMICKS DAMGE IMMERSION mod.
6. Add the MFM ships and Combine the ship pictures from Onealex Mod for the Recognition Manual.

Interior
Wac 5.0 Full interior Mod
I fix many bugs of this Mod such as:
1. The Diesel engine,
2. IX U-boat Radio Room,
3. And I add the noise of the engine when you enter the engine room you can heard it,
4. The Voltmeter on the Type II U-boat Hydrophone Station
5. Remove the torpedo propeller which block in the fore torpedo tubes in the Type IX U-boat
6. Fix the Bearing display bug on the Radar Wheel for Type XXI U-boat
7. Fix the Hydrophone volume adjust Knob for Type II and Type XXI U-boat

Environment mod:
M.E.P v6 Mod

Effect Mod
Rbs1_SH4_Effects_GWX_30_71
LifeBoatsDebris_v4 JH
New Seafloor 4 SHIII

Gameplay MOD
Add the depth charge noise mod
Add the New _hydrophone _layers for SH3 v2.0_GWX

Hardware Requirement
CPU: 3-4GHz CPU –more high frequency is better
RAM: 4GB free RAM – more can avoid stuttering
GPU: AMD 7750 and higher or Nvidia GTX660 and higher with 2GB RAM
Monitor: Support the 1366x768 or 1920x1080 Resolution
Recommended: Solid state disk

Stability test log
I have started a new Career at all the playable Naval Base and Load the Save 1 time, without CTD and Interior load bug on my computer.
Long time 3D Render with 32X time compression for each U-boat attach with different conning tower, without CTD.

Run the game with administrator rights and Win7 Compatibility mode.

What’s New for the 2.1 Version?
1. Remove the SH5 and WoW ships for the stable running with the full interior mod.
2. Delete the useless node for the playable U-boat in the .dat file.
3. Simplify the IID U-boat water splash effect for the ARB Gui by using the .dat file of the U-Boat Compilation Waterstream Fix mod for the stable running
4. Use the 1500m Pato instead the 3000m Pato which used in the previous version for ARB Gui, for the stable running.
5. Remove the Crew On deck for IID U-boat in ARB Gui version for the stable running
6. Merge the Kriegsmarine - Lutzow heavy cruiser Mod made by VonDos

Known Issue
1. Because I do not understand German and French My enhanced Mod just changed the English Parts. Please chose the English text Language and keyboard settings in Option menu

2. The diesel engine animation will stopped after submerged even you raise the Snokel

3. The valve stem animation only related to the telegraph command. If you draw a route on the Navigation map and the U-Boat ahead automatically at the standard speed from docked status, the valve stem will still at the idle speed. Also every time you load the saved game, the valve stem animation will back to the idle speed regardless what speed you saved before.
Just click the telegraph again with the wanted speed to refresh the valve stem animation to fix

4. A Chinese tester said he got a black screen with the MaGui version, only has the back ground music. Maybe Rollback the GPU Diver can fix this problem.

For the Install guide and Optional mod introduction, please read the read me file after unzipping.

Thanks list for the Moders. I combined their mods as the Material for this enhanced mod

Anvar1061, OneAlex, Fifi, Makman94, Ahnenerbe, HanSolo78, VonDos, Stiebler, H.sie, the_frog, Tycho, Alfred Keitzer, GlobalExplorer, Dagoth_Ur, Prometheus, sublynx, Rubini, TOY, Racerboy, Hebe Vollmaus, Wreford-Brown, iambecomelife, Brodaga222, Schlechter pfennig, Jimbuna, sublynx, LGN1, YoYo


Tester thank list
kyle9154

Down Load Links

ARB Gui Version:https://www.mediafire.com/file/gcrmt...RB_Gui.7z/file

MaGui Version:https://www.mediafire.com/file/3icnl..._MaGui.7z/file


Enjoying

Best Regards
Toyotagt86

Es uno de los mejores regalos de navidad que pude obtener en éstos días! Muchas gracias.


Acabo de combinarlo con el mod "Thomsen's Sound Pack" y hay conflictos de comandos entre ellos que pude solucionar eliminando las carpetas "Cfg" y "Menu" del Mod de Thomsen y ahora funciona de mil maravillas. Es para aquellos que tengan el mismo problema y espero que les ayude. Además le sumé el mod "Ahnenerbe WideGui 1920x1080 RAOBF Speed Marker Fix". Ahora creo que no necesita más.


Nuevamente agradezco tu gran aporte y les deseo muy felices fiestas!
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