Quote:
Originally Posted by Seeadler
SH3 also uses shaders (shader model 1.1) but unlike SH4/5 the shaders are coded in the executable. I have a special dll that decodes these shaders and writes it to external shader files but there are only pixel shaders for ocean, terrain, shadow and reflections, not for clouds.
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Hi Seeadler,
Thanks for the clarification! And, by the way, I have worked with shadows sometime ago ... and it works but they aren´t casted on the ocean surface (the big main problem), i tried everthing that I could, then i give up. Perhaps with pixel shaders we could make something about?