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Old 10-14-13, 08:20 PM   #67
Rubini
Ocean Warrior
 
Join Date: May 2005
Location: São Paulo Brazil
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Quote:
Originally Posted by Seeadler View Post
SH3 also uses shaders (shader model 1.1) but unlike SH4/5 the shaders are coded in the executable. I have a special dll that decodes these shaders and writes it to external shader files but there are only pixel shaders for ocean, terrain, shadow and reflections, not for clouds.
Hi Seeadler,

Thanks for the clarification! And, by the way, I have worked with shadows sometime ago ... and it works but they aren´t casted on the ocean surface (the big main problem), i tried everthing that I could, then i give up. Perhaps with pixel shaders we could make something about?
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